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Changelog

All notable changes to this project will be documented in this file.

[0.8.0] - 2025-10-28

Added

  • Playtest note functionality - Added StartTakingNotesAsync() and StopTakingNotesAsync() methods for recording and transcribing user sessions during playtesting
  • UnReportUserAsync() method - Added ability to undo user reports with async functionality
  • Asset support in Sensei Polls - Added AssetUrl and AssetType properties to active Sensei poll responses for image support

Changed

  • ReportUserAsync() method - Fixed async reporting functionality that was previously returning null
  • Recording behavior during playtest notes - Removed recording intermission when taking playtest notes to enable continuous recording

Fixed

  • PlaySafeManagerResponse file format - Corrected invalid file format issues
  • Syntax errors - Fixed syntax errors in PlaySafeManager

[0.6.0] - 2025-10-03

Added

  • Ban appeal functionality - Players can now appeal bans through the PlaySafe system

    • New AppealBanAsync() method for submitting ban appeals programmatically
    • Optional appeal reason parameter for providing context
    • Returns BanAppealResponse with appeal status and details
    • Updated documentation with details on how to use this functionality
  • Image support in Sensei Polls - Studios can now add images to sensei polls These are accessible via the sensei poll through the AssetUrl and AssetType (default image) attributes

[0.5.3] - 2025-09-23

Changed

  • [Internal] PhotonVoiceCreated function has been renamed to SetupPhotonVoice
    • This change prevents photon initialization from happening automatically when
    • If building using Photon the client will need to call SetupPhotonVoice in the PhotonVoiceCreated event handler in your game's Photon integration.

[0.5.2] - 2025-09-04

Fixed

  • Username backwards compatibility by making the Username field optional in GetTelemetry() `

[0.5.1] - 2025-09-03

Added

  • [Internal] Session pulse logic to send pulses that determine whether a client still has an active session
    • The goal of this is to make session timing logic more accurate than the previous case where session time was incorrectly calculated

      No changes needed at an integration level

Removed

  • [Internal] manual start session logic
  • [Internal] manual start session logic

No changes needed at an integration level

[0.5.0] - 2025-08-29

Added

  • OnPlaySafeInitialized callback - New callback event triggered when PlaySafeManager is successfully initialized
    • Allows developers to respond to initialization completion
    • Demonstrated in updated PlaySafeDemoIntegration.cs and PlaySafeNormcoreDemoIntegration.cs

Changed

  • SendTextForAnalysisCoroutine visibility - Method is now public, allowing direct text analysis calls from game clients

[0.4.2] - 2025-08-29

Changed

  • SendTextForAnalysisCoroutine made public - Developers can now directly send text for moderation analysis

[0.4.1] - 2025-08-27

Added

  • GetPlayerPollVotesAsync() method - New async method to retrieve a specific player's votes for a poll
    • Returns SenseiPlayerPollVotesResponse with player's voting history
    • Includes vote details with timestamps and responses
  • Text moderation support - Added SendTextForAnalysisCoroutine() for analyzing text content
  • Enhanced data structures - Added SenseiPlayerPollVote and SenseiPlayerPollVotesResponse classes

Changed

  • Improved response data structure - Refactored SenseiPollCastVoteResponseValue to SenseiPollVoteResponse for consistency

[0.4.0] - 2025-08-18

Changed

  • BREAKING: Session management simplified - TryStartSession() and TryEndSession() methods no longer require playerUserId parameter, automatically uses current player from telemetry
  • Username support in telemetry - Added UserName field to AudioEventRequestData for better player identification in dashboard

Added

  • Enhanced session management - Session requests now include both playerUserId and playerUserName for improved tracking

Documentation

  • Updated demo integration examples to show proper usage of new session management methods
  • Added explanations for username field usage in telemetry data

[0.3.2] - 2025-08-15

Added

  • Normcore integration support - Added PlaySafeNormcoreDemoIntegration.cs for Normcore networking framework
  • Improved namespace organization - Wrapped PlaySafeManagerResponse with DL.PlaySafe namespace for better code organization

Fixed

  • Compilation safety - Added compile-time checks for Normcore existence to prevent build errors

[0.3.1] - 2025-08-06

Fixed

  • Unity 2021 support has been restored

Added

  • Added Normcore demo integration file
  • Updated Normcore integration docs

[0.3.0] - 2025-07-16

Changed

  • BREAKING: GetPlayerStatusAsync() simplified - Method no longer requires playerUserId parameter, automatically uses current player from telemetry

Added

  • Enhanced demo integration examples - Added comprehensive async function examples in PlaySafeDemoIntegration.cs
    • Player status retrieval example with GetPlayerStatusAsync()
    • Sensei poll management examples including GetActivePollAsync(), CastVoteAsync(), and GetPollResultsAsync()

Documentation

  • Updated demo integration file with additional examples on how to use various async functions
  • Added inline comments explaining async function consumption in game clients

[0.2.4] - 2025-07-15

Added

  • Async player status endpoints
  • UTC server time support
  • Log level support for better debugging
  • Focus checks only in build mode (improved development experience)
  • Clearer logging messages for better debugging

Fixed

  • Converted all Sensei IEnumerator functions to async tasks that are now consumable by your game client.
  • Updated poll API endpoints and response structure

[0.2.3] - 2025-06-19

Added

  • Enhanced player status async functionality
  • Author name updated to "PlaySafe AI"

Performance Improvements

  • Improved frame distribution for better performance
  • Performance optimizations for package manifest updates

[0.2.2] - 2025-06-19

Performance Improvements

  • Audio processing boost for better client side performance

[0.2.1] - 2025-06-19

Added

  • Smart sampling feature - Intelligent sampling of audio
    • This is integrated into the PlaySafe dashboard and allows you to monitor newer players & repeat offenders more than the larger player base
  • Player user ID in AI config requests for better personalization

Fixed

  • Editor spam when swapping recording
  • Stop recording players when they are muted

[0.2.0] - 2025-06-19

Added

  • Enhanced audio recording controls

Fixed

  • Recording audio when muted - Players are now properly stopped from recording when muted

[0.1.9] - 2025-06-19

Added

  • Console feedback when PlaySafe is running for better developer experience

[0.1.8] - 2025-06-19

Fixed

  • Renamed PlaySafeDemoIntegration to match file name for consistency

[0.1.7] - 2025-06-19

Fixed

  • Restored PlaySafe asmdef files that were accidentally removed

[0.1.6] - 2025-06-19

Added

  • Threading safety improvements

Fixed

  • PhotonPlaySafe functionality - Fixed critical issue where Photon integration was not working
  • Removed buffer locks & permissions code that couldn't be called off main thread
  • Added safety checks and removed coroutine safety temporarily

[0.1.5] - 2025-04-01

Added

  • Audio silence threshold - Configurable threshold for audio detection
  • Updated PlaySafe base URL for improved connectivity

[0.1.4] - 2025-03-26

Fixed

  • Race conditions in session management - Fixed critical timing issues when starting sessions

[0.1.3] - 2025-03-26

Added

  • Photon networking support - Full integration with Photon for multiplayer games
  • Get player status endpoint - New API endpoint to retrieve player status
  • Ban exploit protection - Fixed system ban time-based exploit

Security

  • Enhanced ban system to prevent time-based exploits

[0.1.1] - 2025-03-19

Added

  • Multilingual support - Added system language detection for Unity SDK
  • Improved internationalization capabilities

Changed

  • Updated Unity project structure

[0.1.0] - 2025-03-19

Added

  • Initial PlaySafe Unity SDK release
  • AI-powered moderation suite for video games
  • Character intelligence capabilities
  • Session management system
  • Unity 2021.3 compatibility
  • Complete documentation and licensing structure

Features

  • Core AI moderation functionality
  • Real-time content analysis
  • Player behavior monitoring
  • Seamless Unity integration
  • Comprehensive API integration

Platform Support

  • Unity 2021.3 and later
  • Cross-platform compatibility